Ultra Instinct

Actives
Q - Active ultra instinct, allowing you to dodge attacks.

E - Do a 4 second barrage, dealing 1.7 damage per hit with a 9 second cool-down.

T - Charge a kame-hame-ha for 4 seconds and launch it, dealing 35 damage with a 16 second cool-down. You can attack during this but you are mid air.

V - Teleport to your cursor, this has a 12 second cool-down.

Z - Ultra instinct rage. Buff damage by 1.1x, LMB will teleport you to the nearest person when used, and gain a new move. 15 second duration with a 30 cool-down.

Y - Spirit bomb. Charge an energy ball and launch it, dealing 49.5 damage with a 35 second cool-down.

Passives
Dodge - You can dodge up to 10 attacks with a 30 second cool-down of you being able to dodge again.